Skills and Modes

Skill Name Point Cost Action Banter Intrigue
Athletics 2 ⦿ ⦿
Burglary 1 ⦿
Combat 2 ⦿
Contacts 1 ⦿ ⦿
Deceive 2 ⦿ ⦿
Empathy 3 ⦿
Notice 1 ⦿ ⦿
Physique 1 ⦿
Provoke 1 ⦿ ⦿
Rapport 1 ⦿
Stealth 2 ⦿
Vehicles 2 ⦿
Will 1 ⦿

Skill Actions and Applications

Overcome:
What it sounds like- getting past some kind of challenge, engaging task, or hindrance related to the skill. Your go-to for non-combat problem-solving.

Create an Advantage:
Using a skill to take advantage of the environment or situation you’re in. This usually takes the form of either discovering an existing Aspect or creating a new one, but you can also use this game action to make up new story details as well.

Attack:
Harming someone in a conflict

Defend:
Preventing harm to yourself in a conflict, protecting someone or something else, or stopping someone from creating an advantage against you.

Skill Descriptions

Athletics:

Athletics represents your character’s general level of physical fitness, whether through training, natural gifts, or unusual means (like cybernetic enhancement or genetic alteration). It’s the skill that represents how good you are at moving your body.

Associated Modes: Action, Intrigue

Overcome Deal with an obstacle that requires physical movement – jumping, running, climbing, swimming, etc. (This includes the sprint action.) If it resembles something you’d do in the decathlon, you should roll Athletics. You’d also roll to participate in any contests or challenges that rely on these types of activities. Note that conflicts aren’t obstacles; those are handled by Defend (see below).
Create an Advantage Maneuver to gain an edge, such as Finding Higher Ground, forcing someone to be Cornered, or climbing a tree to get a Bird’s Eye View.
Defend Dodge close-quarters or ranged attacks in a physical conflict.
Defend Counter efforts to create an advantage against you, if you’re in a position to physically interfere with whomever’s making the attempt, or to keep someone from moving past a certain point.

Burglary:

The burglary skill covers your character’s aptitude for stealing things and getting into places that are off-limits. This skill also includes a proficiency in related tech, allowing the character to hack security systems, disable alarm systems, and the like.

Associated Modes: Intrigue

Overcome
Create an Advantage
Defend

Combat:

The Combat skill deals in all manner of violence, unarmed or armed, close-quarters or ranged.

Associated Modes: Action

Create an Advantage
Attack
Defend
Defend

Contacts:

Contacts is the skill of knowing people and making connections with them, especially in a pinch. The better you are with contacts, the better your information network.

Associated Modes: Banter, Intrigue

Overcome
Create an Advantage
Defend

Deceive:

As might be expected, this is the skill of lies and misdirection. Whether spinning a convincing falsehood, crafting a disguise, or bluffing some poor dope who really ought to know better, it’s all Deceive.

Associated Modes: Banter, Intrigue

Overcome
Overcome
Create an Advantage
Defend

Empathy:

Empathy involves knowing and being able to spot changes in a person’s mood or bearing. It’s basically the Notice skill (below) but for people.

Associated Modes: Banter

Overcome
Overcome
Create an Advantage
Defend
Defend

Notice:

The Notice skill represents a character’s overall perception, ability to pick out details at a glance, and other powers of observation.

Associated Modes: Notice

Overcome
Create an Advantage
Defend

Physique:

Physique represents the character’s natural physical aptitudes, such as raw strength and endurance. Where Athletics is about skillful body movement and coordination, Physique is about door-busting power.

Associated Modes: Physique

Overcome
Create an Advantage
Defend

Provoke:

Provoke covers your character’s ability to inspire fear in others, effectively using the threat of violence to cow or manipulate them. Particularly heinous individuals might include torture as part of their Provoke attempts.
This skill requires that your opponents can feel fear- for example, robots, and water-clock zombies typically can’t be intimidated. Usually, they can’t deliberately intimidate you, either.

Associated Modes: Action, Banter

Overcome
Create an Advantage
Attack

Rapport:

Rapport is the art of influencing people and getting them on your side. Unlike Deceive, it mainly relies on the use of honest appeals and natural charisma, but don’t let that fool you into thinking it’s just for nice guys- people can manipulate and affect you by being straightforward just as much as they can by lying to you.

Associated Modes: Banter

Overcome
Create an Advantage
Defend

Stealth:

Stealth is the skill of physical deception- sneaking, hiding, palming small objects- much like Deceive is the skill of social deception. As such, it pairs well with Burglary.

Associated Modes: Intrigue

Overcome Get past any situation that primarily demands on not being seen or heard. Sneaking past sentries and security, hiding from a pursuer, keeping yourself from leaving evidence of your passage, and any other such uses all fall under the purview of Stealth.
Overcome Keep something other than yourself hidden, whether that’s camouflaging a spaceship or palming a flash drive.
Create an Advantage Put yourself in an ideal position for an attack or ambush in a conflict. That way, you can be Well-Hidden when the aliens pass by, or Hard to Pin Down of you’re fighting in the dark.
Defend Foil any attempt to pinpoint your location, seek you out, or find evidence of your passage.

Vehicles:

As a skill, Vehicles is all about driving and piloting, whether the vehicle in question is a car, a tank, a Spitfire, or a jetpack. Characters in spacemyspacebook who are adept at this sort of thing seem to have a broad facility with all manor of transportation, so one skill covers it all. It’s just part of living in the modern universe.

Associated Modes: Action

Overcome Accomplish movement in the face of difficult circumstances, like rough terrain, turbulent conditions, tight clearance, or stunt driving. Obviously, Vehicles is also ripe for vehicle-oriented contests and challenges, such as a race.
Create an Advantage Determine details or aspects about a route or another vehicle. This could take the form of an aspect like knowledge of a Convenient Shortcut or another vehicle’s Structural Defect
Defend Counter attacks in a physical conflict. This is one of the most common uses of Vehicle.
Defend Counter attempts to create an advantage against you. This may include using your vehicle to block passage or cut someone off, effectively impeding movement. You can’t use this to get another vehicle out of harm’s way, unless you can literally push their vehicles somehow with your own.

Will:

Will represents your character’s general level of mental fortitude, the same way Physique represents your physical fortitude.

Associated Modes: Banter, Science

Overcome Pit yourself against obstacles requiring mental effort. Puzzles and riddles can fall under this category, as well as mentally absorbing tasks like codebreaking. Use this skill when it’s only a matter of time before you overcome the mental challenge, or Science if it takes something more than brute mental force to get past it. Many of the obstacles that you go up against with Will might be part of a challenge, to reflect the effort involved. Contests of will might also reflect particularly challenging games like chess, or competing in difficult exams.
Defend Counter attacks in a mental conflict. In these cases, the attacker is usually using Provoke.
Defend Counter attempts to create an advantage against you via Deceive or Rapport, representing you holding onto your convictions at all cost.

Skills and Modes

CT!: Spacemyspacebook SimonBailey SimonBailey